This second tutorial introduces the basics of modelling motion under the influence of an external force by using acceleration. It then goes on to give an outlook on how the connection between acceleration, velocity and position forms a route to animation.
This first tutorial describes the basic relationship between force and acceleration that everybody who seriously wants to get a start on game-physics should be aware of. It then goes on to introduce a common approach to modelling simple motion.
Game-physics for beginners
March 7, 2010
Have you ever wondered how to get started on writing your own “physics-engine” ? No matter if it is supposed to be for a game, for a simulation or just for fun – this series of tutorials probably is what you have been looking for!